Physical Education & Sport Technology https://journals.teknologiolahraga.id/index.php/pest <table style="margin-bottom: 10px;" border="0" width="100%" cellspacing="0" cellpadding="4"> <tbody> <tr valign="top"><!-- COVER --> <td style="padding-right: 15px;" valign="top" width="200"><img style="display: block; margin: 0;" src="https://journals.teknologiolahraga.id/public/site/images/adminojs/jurnal-pest--2.png" alt="JHSPE Cover" width="181" height="256" /></td> <!-- INFO TABEL --> <td valign="top"> <table width="100%" cellspacing="0" cellpadding="4"> <tbody> <tr> <td width="25%"><strong>Journal title</strong></td> <td>: Physical Education &amp; Sport Technology</td> </tr> <tr> <td><strong>Initials</strong></td> <td>: PEST</td> </tr> <tr> <td><strong>Editor in Chief</strong></td> <td>: Dr. Muhamad Syamsul Taufik, M.Pd.</td> </tr> <tr> <td><strong>Frequency</strong></td> <td>: Biannually (April and October)</td> </tr> <tr> <td><strong>ISSN (online)</strong></td> <td>: XXXX-XXXX</td> </tr> <tr> <td><strong>Publisher</strong></td> <td>: PT Teknologi Olahraga Indonesia</td> </tr> </tbody> </table> </td> </tr> </tbody> </table> <p><!-- DESCRIPTION --></p> <div id="content"> <div id="journalDescription" style="text-align: justify; line-height: 1.7; margin-top: 10px;"> <p><strong data-start="305" data-end="353">Physical Education &amp; Sport Technology (PEST)</strong> is an international, peer-reviewed journal dedicated to disseminating scientific knowledge and innovative practices in physical education, sport science, and sport technology. The journal provides a scholarly platform for researchers, educators, coaches, and practitioners to publish high-quality articles that advance teaching, training, and technology-based solutions in physical activity and sport.</p> <p data-start="802" data-end="1229">PEST promotes interdisciplinary approaches that integrate pedagogical principles, movement science, digital technology, and data analytics to enhance learning processes, sport performance, and healthy lifestyles. The journal welcomes empirical studies, applied research, technological innovations, and best practices that support evidence-based development in schools, universities, sport organizations, and community settings.</p> <p data-start="1231" data-end="1634">The journal publishes articles that address contemporary issues in physical education and sport technology, including curriculum innovation, assessment of physical activity, coaching methods, wearable technology, performance analysis, and digital learning environments. Emphasis is placed on research that demonstrates practical impact, ethical implementation, and sustainability in diverse populations.</p> <p data-start="1636" data-end="1863"><strong data-start="1636" data-end="1684">Physical Education &amp; Sport Technology (PEST)</strong> is published <strong data-start="1698" data-end="1712">biannually,</strong> and all manuscripts undergo a <strong data-start="1743" data-end="1771">double-blind peer review</strong> process to ensure academic quality, originality, and relevance to the scope of the journal.</p> <p><a href="https://journals.teknologiolahraga.id/index.php/pest/about/submissions" target="_blank" rel="noopener"><img src="https://journals.teknologiolahraga.id/public/site/images/yulingga/200.png" alt="" width="200" height="61" /></a> <a href="https://api.whatsapp.com/send?phone=6281774153255&amp;text=Hello%20I%20ask%20about%20Physical%20Education%20and%20Sport%20Technology%20(PEST)" target="_blank" rel="noopener"><img src="https://journals.teknologiolahraga.id/public/site/images/yulingga/aaaaa1.png" alt="" width="230" height="64" /></a></p> </div> </div> PT. Teknologi Olahraga Indonesia en-US Physical Education & Sport Technology Efforts to improve students' personality learning outcomes using small ball learning through Project 5-based pétanque https://journals.teknologiolahraga.id/index.php/pest/article/view/2 <p>This study examined the effectiveness of P5-based Petanque learning in enhancing students’ personality through physical education. Using two-cycle classroom action research with 11th-grade students at SMA Negeri 1 Karangtengah, Cianjur, data were collected through observation, questionnaires, and documentation, then analyzed descriptively and quantitatively. Results showed notable improvements in personality, activity, and learning outcomes, with all students meeting competency standards in the second cycle. Of the 44 students, 36 (82%) exceeded the minimum passing grade of 75, meaning no students fell below the passing grade. The lowest recorded score was 61, while the highest was 90. The total score for the class reached 3,380 with an average of 77. Compared to Cycle I where only 36 students (82%) achieved a passing grade with an average score of 77, Cycle II showed a significant improvement. The number of students who achieved proficiency increased to 36 students (82%), indicating an 82% increase in proficiency, accompanied by an increase in the class average score of 77 pointsThe study concludes that integrating Petanque with the P5 approach effectively strengthens character and supports meaningful, holistic physical education learning.</p> Yadi Hamdani Yadi Mela Aryani Copyright (c) 2026 Physical Education & Sport Technology https://creativecommons.org/licenses/by-sa/4.0/ 2026-04-01 2026-04-01 1 1 1 9 Effect of shadow shuttle training on improving agility performance in badminton players https://journals.teknologiolahraga.id/index.php/pest/article/view/3 <p>This study aimed to examine the effectiveness of shadow shuttle training in improving agility performance among university badminton players. A quantitative experimental design using a one-group pretest–posttest approach was employed. Twelve active badminton club members participated in a six-week structured shadow shuttle training program conducted three times per week. Agility performance was measured using the SEMO Agility Test before and after the intervention. Data were analyzed using descriptive statistics, Shapiro–Wilk normality test, and paired sample t-test with a significance level of 0.05. The results revealed a significant reduction in agility time from 13.04 ± 0.75 seconds at pretest to 11.95 ± 0.63 seconds at posttest (p &lt; 0.05). The mean improvement of 1.09 seconds indicates that shadow shuttle training effectively enhances change-of-direction ability. These findings suggest that shadow shuttle exercises, when applied progressively and systematically, can serve as an evidence-based training method for improving agility performance in badminton players. The study supports the integration of structured shadow shuttle training into regular badminton practice programs.</p> Mochammad Zackiyul Fahmi Eka Kurnia Darisman Ujang Rohman Bayu Akbar Copyright (c) 2026 Physical Education & Sport Technology https://creativecommons.org/licenses/by-sa/4.0/ 2026-04-01 2026-04-01 1 1 10 17 Effect of Kasti Ball Games to Improve Basic Pointing Technique Skills for Petanque Sports Branches https://journals.teknologiolahraga.id/index.php/pest/article/view/5 <table> <tbody> <tr> <td> <p>Background: Petanque is a sport that relies on basic technical skills in the form of pointing, which requires motor coordination, throwing accuracy, and good concentration. However, in reality there are still many athletes who have difficulty in mastering these basic techniques due to the lack of a variety of exercises that are fun and involve motor elements as a whole. The baseball game is one of the traditional games that has a basic movement pattern similar to the pétanque technique, Throwing the ball towards the target, catching the ball, and running with regular and harmonious movements. The elements of movement in the baseball game also train accuracy, reaction speed, and concentration which play an important role in improving the ability of basic pétanque techniques.Objectives: This study aims to determine the effect of the baseball game on improving the basic techniques of pétanque sport.Methods: This study used a pseudo-experimental method with a one group pretest-posttest design. The research subjects consisted of 15 FOPI athletes from Cianjur Regency. The research instrument is a test of the ability of the basic pointing technique of pétanque sports with a distance of 6 meters, 7 meters, and 8 meters. Results: The data were analyzed using a paired sample t test to determine the difference in results before and after treatment. The results showed a significant increase in the ability of the basic pétanque technique after being given the treatment of the inscription ball game (p &lt; 0.05).Conclusion: From the findings of this study, it can be seen that, the baseball game can be used as an alternative a training program that aims to improve pointing skills as a basic technique in the sport of pétanque. The conclusion of this study is that the baseball game has a positive effect on improving the basic techniques of pétanque sports.</p> </td> </tr> </tbody> </table> Faisal Faisal Firdaus Hendri Prabowo Yudho Copyright (c) 2026 Physical Education & Sport Technology https://creativecommons.org/licenses/by-sa/4.0/ 2026-04-01 2026-04-01 1 1 18 27 Effect of a play approach and a conventional approach on the physical fitness and social development of elementary school students https://journals.teknologiolahraga.id/index.php/pest/article/view/19 <p>This study aims to analyze the effect of a play approach compared to a conventional approach in physical education learning on the physical fitness and social development of elementary school students. The research method used a quasi-experimental design with a pretest-posttest control group design. The research sample was taken by purposive sampling from two public elementary schools with similar characteristics, with a total of 5th grade students as respondents. The instruments used included a Physical Fitness Test that had been adapted for elementary school-aged children and a social skills questionnaire. Data analysis was carried out using an independent t-test and a paired sample t-test at a significance level of 0.05. The results showed that the play approach had a significant effect on students' physical fitness and social development, while the conventional approach did not have a significant effect on both variables. This study emphasizes the importance of implementing game-based learning in physical education to achieve holistic learning objectives.</p> Ganjar Ramadani Saputra Mochamad Yoga Pratama Heny Setiawan Copyright (c) 2026 Physical Education & Sport Technology https://creativecommons.org/licenses/by-sa/4.0/ 2026-04-01 2026-04-01 1 1 28 36 Simple return board as a self-practice tool: its effect on table tennis forehand drive, backhand drive, and service technique skills https://journals.teknologiolahraga.id/index.php/pest/article/view/24 <p>This study aimed to examine the effect of Simple Return Board on the improvement of forehand drive, backhand drive, and service technique skills among junior high school students. Methods A quasi-experimental design with a non-equivalent pre-test post-test control group was employed. A total of 120 students from four junior high schools in West Bandung Regency were divided into an experimental group (n=60) and a control group (n=60). The experimental group received SRB-assisted learning for eight weeks (16 sessions), while the control group followed conventional instruction. Data were collected using an observation sheet validated by three expert judges (CVR=0.91). Independent samples t-test and paired samples t-test were used for data analysis. Results The experimental group demonstrated a significant improvement in overall table tennis skills (pre-test M=62.4, SD=7.3; post-test M=84.7, SD=5.6; t=21.43, p&lt;0.001, d=2.77). Forehand drive improved by 34.2%, backhand drive by 29.8%, and service by 38.1%. Between-group comparison confirmed significantly higher gains in the experimental group (p&lt;0.001). Conclusion Simple Return Board is an effective, affordable, and practical learning tool for improving table tennis basic technique skills in resource-limited school settings.</p> Sony Hasmarita Yopi Meirizal muchamad ishak Gugun Gunawan Copyright (c) 2026 Physical Education & Sport Technology https://creativecommons.org/licenses/by-sa/4.0/ 2026-04-01 2026-04-01 1 1 37 47